Skip to main content

C Interview Questions And Answers - Part 5.

What will be output of the following program?
#include<stdio.h>
int main() {
int a = 2, b = 7, c = 10;
c = a == b;
printf("%d",c);
return 0;
}
Output: 0

== is a relational operator which returns only two values.
0: If a == b is false
1: If a == b is true
Since a = 2 and b = 7, so a == b is false, thus c = 0

What will be output of following program?
#include<stdio.h>
#include<string.h>
int main() {

char *ptr1 = NULL;
char *ptr2 = 0;
strcpy(ptr1," c");
strcpy(ptr2,"questions");
printf("\n%s %s",ptr1,ptr2);
return 0;
}
Output: Run time error. 
We cannot assign any string constant in null pointer by strcpy function.

What will be output of following program?
#include<stdio.h>
int main() {

int * p , b;
b = sizeof(p);
printf("%d" , b);
return 0;
}
Output: 4

What will be output of following program?
#include<stdio.h>
int main() {

int i = 5;
int *p;
p = &i;
printf(" %u %u", *&p , &*p);
return 0;
}
Output: address address

* and & always cancel to each other, 
i.e. *&a = a, so *&p = p which store address of integer i. 

Again, &*p = &*(&i)  //since p = &i 
= &(*&i)
= &i
Hence second output is also address of i. 

What will be output of following program?
#include<stdio.h>
int main() {

int i = 3;
int *j;
int **k;
j=&i;
k=&j;
printf("%u %u %d ",k,*k,**k);
return 0;
}
Output: address address 3



Here 6024, 8085, 9091 are arbitrary addresses. The value of k is the content of k in memory which is 8085

The value of *k means the content of memory location which address k keeps. k keeps address 8085. The content of at memory location 8085 is 6024. In the same way **k will equal to 3. 

Easy way to calculate: Rule: * and & always cancel to each other i.e. *&a = a, so

*k = *(&j)         // since k = &j
*&j = j = 6024
**k = **(&j) = *(*&j) = *j = *(&i) = *&i = i = 3

What will be output of following program?
#include<stdio.h> 
int main() {

int i = 3;
int *j;
int **k;
j = &i;
k = &j;
printf("%u %u %u",i,j,k);
return 0;
}
Output: 3 address address

What will be output of following program?
#include<stdio.h>
int main() {

int i = 5 , j;
int *p , *q;
p = &i;
q = &j;
j = 5;
printf("%d %d",*p,*q);
return 0;
}
Output: 5 5

What will be output of following program?
#include<stdio.h>
#include<string.h>
int main() {

int a = 5, b = 10, c;
int *p = &a, *q = &b;

c = p - q;
printf("%d", c);
return 0;
}
Output: 1
The difference of two same type of pointer is always one.

What will be output of following program?
#include<stdio.h>
int main() {

int a = 320;
char *ptr;              // use int *ptr; output is 320
ptr =( char *)&a;
printf("%d ",*ptr);
return 0;
}
Output: 64

As we know “int” is two-byte data byte while “char” is one-byte data byte. “char” pointer can keep the address one byte at a time.

Binary value of 320 is 00000001 01000000 (In 16 bit)
Memory representation of int a = 320 is:


So ptr is pointing only first 8 bit and its decimal value is 64.

What will be output of following program?
#include<stdio.h>
int main() {

int a = 10;
void *p = &a;
int *ptr = p;
printf("%u",*ptr);
return 0;
}
Output: 10
void pointer can hold the address of any data type without type casting. Any pointer can hold void pointer without type casting. 

Popular posts from this blog

Screenshots from Windows 1.01

Windows 1.0 is a graphical personal computer operating environment developed by Microsoft, released on November 20, 1985, as the first version of the Microsoft Windows line. Version 1.01 , also released in 1985, was the first point-release after Windows 1.00.   Screenshots from Windows 1.01: ⇰ Desktop  First Run Empty Desktop Desktop With Applications ⇰  Office Applications Notepad Text Editor Calculator Calendar Clock Address Book ⇰  Multimedia Applications Media player, CD player, Volume level, and Sound: This GUI doesn’t have these features. ⇰  Networking Applications Terminal Phone Dialer: This GUI doesn’t have this feature. ⇰  Internet Applications Browser, and Mail: This GUI doesn’t have these features. ⇰  Accessibility Applications Keyboard Map:  This GUI doesn’t have this feature. ⇰  Settings Desktop themes,  Display,  S...

Introduction To Algorithms, 3rd Edition

Before there were computers, there were algorithms. But now that there are computers, there are even more algorithms, and algorithms lie at the heart of computing. This book provides a comprehensive introduction to the modern study of computer algorithms. It presents many algorithms and covers them in considerable depth, yet makes their design and analysis accessible to all levels of readers. In this book, the authors tried to keep explanations elementary without sacrificing depth of coverage or mathematical rigor. Each chapter presents an algorithm, a design technique, an application area, or a related topic. Algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The book contains 244 figures — many with multiple parts — illustrating how the algorithms work. It also includes careful analysis of the running times of all algorithms. In this third edition, the entire book once again updated including changes cove...

C++ Program To Implement Casino Number Guessing Game.

#include <iostream> #include <string> #include <cstdlib> #include <ctime> using namespace std; void drawLine(int n, char symbol); void rules(); int main() { string playerName; int amount; int bettingAmount; int guess; int dice; char choice; srand(time(0)); drawLine(70,'_'); cout << "\n\n\n\t\tCASINO GAME\n\n\n\n"; drawLine(70,'_'); cout << "\n\nEnter Your Name : "; getline(cin, playerName); cout << "\n\nEnter Deposit Amount To Play Game : $"; cin >> amount;

Java: The Complete Reference, 9th Edition

This is Herb's most popular book on Java, fully updated and expanded to cover Java SE 8 (JDK 8).    Whether you're an experienced pro or just starting out, this one-stop guide will help you master this important language.  Inside you'll find comprehensive coverage of the Java language, its keywords, syntax, and fundamental programming principles.  Of course, descriptions of Java's newest features, such as lambda expressions, default interface methods, and the stream API are included. This lasting resource also describes key elements of the Java API library, such as the Collections Framework, concurrency, applets, servlets, Beans, event handling,  AWT,  Swing, and more. Coverage of JavaFX, Java's newest GUI framework, is also included. *** TO REVIEW BOOK ***  (click below) *** TO REVIEW SOURCE CODE PROBLEM  SOLUTIONS, VISIT   THIS   LINK ***