Skip to main content

Java: A Beginner's Guide, 6th Edition

This is Herb's step-by-step introduction to Java, updated for Java SE 8 (JDK 8).

If you are just learning Java, then this is the book for you.  It starts at the beginning, explaining the history of Java, why it's important to the Web, and how it relates to the world of programming at large.  You then learn how to obtain the Java Development Kit (JDK) and write your first Java program.

Next, it's on to the Java fundamentals, including data types, operators, control statements, classes, objects, and methods.  You'll then progress to more advanced topics, such as inheritance, exception handling, the I/O system, multithreading,  applets, and lambda expressions.

Also included is coverage of some of Java's most powerful features, such as generics, autoboxing, enumerations, and static import.  An introduction to JavaFX, Java's newest GUI framework, is also included.

*** TO REVIEW BOOK ***
(click below)
*** TO REVIEW SOURCE CODE PROBLEM  SOLUTIONS, VISIT THIS LINK ***

Popular posts from this blog

Introduction To Algorithms, 3rd Edition

Before there were computers, there were algorithms. But now that there are computers, there are even more algorithms, and algorithms lie at the heart of computing. This book provides a comprehensive introduction to the modern study of computer algorithms. It presents many algorithms and covers them in considerable depth, yet makes their design and analysis accessible to all levels of readers. In this book, the authors tried to keep explanations elementary without sacrificing depth of coverage or mathematical rigor. Each chapter presents an algorithm, a design technique, an application area, or a related topic. Algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The book contains 244 figures — many with multiple parts — illustrating how the algorithms work. It also includes careful analysis of the running times of all algorithms. In this third edition, the entire book once again updated including changes cove...

C Program To Check Whether A Number Is Palindrome Or Not.

This program takes an integer from user and the integer is reversed. If the reversed integer is equal to the integer entered by user then that number is a palindrome. If not that number is not a palindrome.   #include <stdio.h> int main()  { int num, temp, remainder, reverse = 0; printf("Enter an integer: "); scanf("%d", &num); /*  original number is stored at temp */ temp = num; while (num > 0)  { remainder = num % 10; reverse = reverse * 10 + remainder; num /= 10;   }

C++ Program To Implement Casino Number Guessing Game.

#include <iostream> #include <string> #include <cstdlib> #include <ctime> using namespace std; void drawLine(int n, char symbol); void rules(); int main() { string playerName; int amount; int bettingAmount; int guess; int dice; char choice; srand(time(0)); drawLine(70,'_'); cout << "\n\n\n\t\tCASINO GAME\n\n\n\n"; drawLine(70,'_'); cout << "\n\nEnter Your Name : "; getline(cin, playerName); cout << "\n\nEnter Deposit Amount To Play Game : $"; cin >> amount;

C++ Program To Implement Bank Management System.

#include<iostream> #include<fstream> #include<cctype> #include<iomanip> #include <cstdlib> using namespace std; class account { int acno; char name[50]; int deposit; char type; public: void create_account(); //function to get data from user void show_account() const; //function to show data on screen void modify(); //function to add new data void dep(int); //function to accept amount and add to balance amount void draw(int); //function to accept amount and subtract from balance amount void report() const; //function to show data in tabular format int retacno() const; //function to return account number int retdeposit() const; //function to return balance amount char rettype() const;  //function to return type of account }; void account::create_account() { cout<<"\nEnter The Account No. : "; cin>>acno; cout<<"\n\nEnter The Name Of The Account Holder : "; cin.ig...