Skip to main content

C Program To Find The Nth Fibonacci Number.

In Fibonacci series, each number is the sum of the two preceding numbers. For example: 0, 1, 1, 2, 3, 5, 8, ….., ∞ (infinity). The following programs return the nth number entered by user residing in the Fibonacci series.

Method 1 (Using recursion): Time Complexity: T(n) = T(n-1) + T(n-2) which is exponential, i.e. this implementation does a lot of repeated work. Extra Space: O(n) if we consider the function call stack size, otherwise O(1).

#include<stdio.h>

int fib(int n) {
if ( n <= 1 )
return n;
return fib(n-1) + fib(n-2);
}

int main () {
int n ;

printf(" Enter Number to Compute nth Fibonacci Series: ");
scanf("%d",&n);
printf("\n\n %dth term of Fibonacci Series is %d\n",n, fib(n));

return 0;
}

Method 2 (Using Dynamic Programming): We can avoid the repeated work done in the method 1 by storing the Fibonacci numbers calculated so far. Time Complexity: O(n), Extra Space: O(n).

#include<stdio.h>

int fib(int n) {
int f[n+1];
int i;

f[0] = 0;
f[1] = 1;

for (i = 2; i <= n; i++) {
f[i] = f[i-1] + f[i-2];
}
return f[n];
}

int main () {
int n ;

printf(" Enter Number to Compute nth Fibonacci Series: ");
scanf("%d",&n);
printf("\n\n %dth term of Fibonacci Series is %d\n",n, fib(n));

return 0;
}

Method 3 (Optimizing Method 2): We can optimize the space used in method 2 by storing the previous two numbers only because that is all we need to get the next Fibonacci number in series. Time Complexity: O(n), Extra Space: O(1).

#include<stdio.h>

int fib(int n) {
int a = 0, b = 1, c, i;

if( n == 0)
return a;

for (i = 2; i <= n; i++) {
c = a + b;
a = b;
b = c;
}
return b;
}

int main () {
int n ;

printf(" Enter Number to Compute nth Fibonacci Series: ");
scanf("%d",&n);
printf("\n\n %dth term of Fibonacci Series is %d\n",n, fib(n));

return 0;
}

Method 4 (Using power of the matrix {{1,1},{1,0}} ): If we multiply n times the matrix M = {{1,1},{1,0}} to itself (in another words calculate power(M, n )), then we get the (n+1)th Fibonacci number as the element at row and column (0, 0) in the resultant matrix. Time Complexity: O(n), Extra Space: O(1).

#include <stdio.h>

void multiply(int F[2][2], int M[2][2]);
void power(int F[2][2], int n);

int fib(int n) {
int F[2][2] = {{1,1},{1,0}};

if (n == 0)
return 0;
power(F, n-1);

return F[0][0];
}

void multiply(int F[2][2], int M[2][2]) {
int x =  F[0][0]*M[0][0] + F[0][1]*M[1][0];
int y =  F[0][0]*M[0][1] + F[0][1]*M[1][1];
int z =  F[1][0]*M[0][0] + F[1][1]*M[1][0];
int w =  F[1][0]*M[0][1] + F[1][1]*M[1][1];

F[0][0] = x;
F[0][1] = y;
F[1][0] = z;
F[1][1] = w;
}

void power(int F[2][2], int n) {
int i;
int M[2][2] = {{1,1},{1,0}};

for (i = 2; i <= n; i++)
multiply(F, M);
}

int main () {
int n ;

printf(" Enter Number to Compute nth Fibonacci Series: ");
scanf("%d",&n);
printf("\n\n %dth term of Fibonacci Series is %d\n",n, fib(n));

return 0;
}

Method 5 (Optimizing Method 4): We can do recursive multiplication to get power(M, n) in the previous method. Time Complexity: O(log n), Extra Space: O(log n) if we consider the function call stack size, otherwise O(1).

#include <stdio.h>

void multiply(int F[2][2], int M[2][2]);
void power(int F[2][2], int n);

int fib(int n) {
int F[2][2] = {{1,1},{1,0}};

if (n == 0)
return 0;
power(F, n-1);
return F[0][0];
}

void power(int F[2][2], int n) {
if( n == 0 || n == 1)
return;

int M[2][2] = {{1,1},{1,0}};

power(F, n/2);
multiply(F, F);

if (n%2 != 0)
multiply(F, M);
}

void multiply(int F[2][2], int M[2][2]) {
int x =  F[0][0]*M[0][0] + F[0][1]*M[1][0];
int y =  F[0][0]*M[0][1] + F[0][1]*M[1][1];
int z =  F[1][0]*M[0][0] + F[1][1]*M[1][0];
int w =  F[1][0]*M[0][1] + F[1][1]*M[1][1];

F[0][0] = x;
F[0][1] = y;
F[1][0] = z;
F[1][1] = w;
}

int main () {
int n ;

printf(" Enter Number to Compute nth Fibonacci Series: ");
scanf("%d",&n);
printf("\n\n %dth term of Fibonacci Series is %d\n",n, fib(n));

return 0;
}

Popular posts from this blog

Screenshots from Windows 1.01

Windows 1.0 is a graphical personal computer operating environment developed by Microsoft, released on November 20, 1985, as the first version of the Microsoft Windows line. Version 1.01 , also released in 1985, was the first point-release after Windows 1.00.   Screenshots from Windows 1.01: ⇰ Desktop  First Run Empty Desktop Desktop With Applications ⇰  Office Applications Notepad Text Editor Calculator Calendar Clock Address Book ⇰  Multimedia Applications Media player, CD player, Volume level, and Sound: This GUI doesn’t have these features. ⇰  Networking Applications Terminal Phone Dialer: This GUI doesn’t have this feature. ⇰  Internet Applications Browser, and Mail: This GUI doesn’t have these features. ⇰  Accessibility Applications Keyboard Map:  This GUI doesn’t have this feature. ⇰  Settings Desktop themes,  Display,  S...

C++ Program To Implement Casino Number Guessing Game.

#include <iostream> #include <string> #include <cstdlib> #include <ctime> using namespace std; void drawLine(int n, char symbol); void rules(); int main() { string playerName; int amount; int bettingAmount; int guess; int dice; char choice; srand(time(0)); drawLine(70,'_'); cout << "\n\n\n\t\tCASINO GAME\n\n\n\n"; drawLine(70,'_'); cout << "\n\nEnter Your Name : "; getline(cin, playerName); cout << "\n\nEnter Deposit Amount To Play Game : $"; cin >> amount;

Introduction To Algorithms, 3rd Edition

Before there were computers, there were algorithms. But now that there are computers, there are even more algorithms, and algorithms lie at the heart of computing. This book provides a comprehensive introduction to the modern study of computer algorithms. It presents many algorithms and covers them in considerable depth, yet makes their design and analysis accessible to all levels of readers. In this book, the authors tried to keep explanations elementary without sacrificing depth of coverage or mathematical rigor. Each chapter presents an algorithm, a design technique, an application area, or a related topic. Algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The book contains 244 figures — many with multiple parts — illustrating how the algorithms work. It also includes careful analysis of the running times of all algorithms. In this third edition, the entire book once again updated including changes cove...

The C Programming Language, 2nd Edition*

This book is meant to help the reader learn how to program in C. It is the definitive reference guide, now in a second edition. Although the first edition was written in 1978, it continues to be a worldwide best-seller. This second edition brings the classic original up to date to include the ANSI standard. For evolution of the planet earth and our modern understanding of biology, there was Darwin's Origin of the Species. For mathematics, there was Newton's Philosophiæ Naturalis Principia Mathematica. Well, for the internet, for Facebook, for LinkedIn, Twitter, Instgram, Snapchat, WhatsApp, Pornhub and even the odious website for Justin Bieber would never have existed without Kernigan and Ritchie (more affectionately known as K&R)'s classic, The C Programming Language. What language was TCP/IP written in? C. What language inspired both C++ and Java (and the abominable C#)? C. What language are most libraries on most operating systems written in if not assembler? C. ...