Skip to main content

What Is The Internet?

To some of us, the Internet is where we stay in touch with friends, get the news, shop, and play games. To some others, the Internet can mean their local broadband providers, or the underground wires and fiber-optic cables that carry data back and forth across cities and oceans.

A helpful place to start is near the Very Beginning: 1974. That was the year that a few smart computer researchers invented something called the Internet Protocol Suite, or TCP/IP for short. TCP/IP created a set of rules that allowed computers to “talk” to each other and send information back and forth.

TCP/IP is somewhat like human communication: when we speak to each other, the rules of grammar provide structure to language and ensure that we can understand each other and exchange ideas. Similarly, TCP/IP provides the rules of communication that ensure interconnected devices understand each other so that they can send information back and forth. As that group of interconnected devices grew from one room to many rooms — and then to many buildings, and then to many cities and countries — the Internet was born.

The early creators of the Internet discovered that data and information could be sent more efficiently when broken into smaller chunks, sent separately, and reassembled. Those chunks are called packets. So when you send an email across the Internet, your full email message is broken down into packets, sent to your recipient, and reassembled. The same thing happens when you watch a video on a website like YouTube: the video files are segmented into data packets that can be sent from multiple YouTube servers around the world and reassembled to form the video that you watch through your browser.

What about speed? If traffic on the Internet were akin to a stream of water, the Internet’s bandwidth is equivalent to the amount of water that flows through the stream per second. So when you hear engineers talking about bandwidth, what they’re really referring to is the amount of data that can be sent over your Internet connection per second. This is an indication of how fast your connection is. Faster connections are now possible with better physical infrastructure (such as fiber optic cables that can send information close to the speed of light), as well as better ways to encode the information onto the physical medium itself, even on the older medium like copper wires.

The Internet is a fascinating and highly technical system, and yet for most of us today, it’s a user-friendly world where we don’t even think about the wires and equations involved. The Internet is also the backbone that allows the World Wide Web that we know and love to exist: with an Internet connection, we can access an open, ever-growing universe of interlinked web pages and applications. In fact, there are probably as many pages on the web today as there are neurons in your brain, as there are stars in the Milky Way!

Popular posts from this blog

Screenshots from Windows 1.01

Windows 1.0 is a graphical personal computer operating environment developed by Microsoft, released on November 20, 1985, as the first version of the Microsoft Windows line. Version 1.01 , also released in 1985, was the first point-release after Windows 1.00.   Screenshots from Windows 1.01: ⇰ Desktop  First Run Empty Desktop Desktop With Applications ⇰  Office Applications Notepad Text Editor Calculator Calendar Clock Address Book ⇰  Multimedia Applications Media player, CD player, Volume level, and Sound: This GUI doesn’t have these features. ⇰  Networking Applications Terminal Phone Dialer: This GUI doesn’t have this feature. ⇰  Internet Applications Browser, and Mail: This GUI doesn’t have these features. ⇰  Accessibility Applications Keyboard Map:  This GUI doesn’t have this feature. ⇰  Settings Desktop themes,  Display,  S...

Introduction To Algorithms, 3rd Edition

Before there were computers, there were algorithms. But now that there are computers, there are even more algorithms, and algorithms lie at the heart of computing. This book provides a comprehensive introduction to the modern study of computer algorithms. It presents many algorithms and covers them in considerable depth, yet makes their design and analysis accessible to all levels of readers. In this book, the authors tried to keep explanations elementary without sacrificing depth of coverage or mathematical rigor. Each chapter presents an algorithm, a design technique, an application area, or a related topic. Algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The book contains 244 figures — many with multiple parts — illustrating how the algorithms work. It also includes careful analysis of the running times of all algorithms. In this third edition, the entire book once again updated including changes cove...

C++ Program To Implement Casino Number Guessing Game.

#include <iostream> #include <string> #include <cstdlib> #include <ctime> using namespace std; void drawLine(int n, char symbol); void rules(); int main() { string playerName; int amount; int bettingAmount; int guess; int dice; char choice; srand(time(0)); drawLine(70,'_'); cout << "\n\n\n\t\tCASINO GAME\n\n\n\n"; drawLine(70,'_'); cout << "\n\nEnter Your Name : "; getline(cin, playerName); cout << "\n\nEnter Deposit Amount To Play Game : $"; cin >> amount;

Java: The Complete Reference, 9th Edition

This is Herb's most popular book on Java, fully updated and expanded to cover Java SE 8 (JDK 8).    Whether you're an experienced pro or just starting out, this one-stop guide will help you master this important language.  Inside you'll find comprehensive coverage of the Java language, its keywords, syntax, and fundamental programming principles.  Of course, descriptions of Java's newest features, such as lambda expressions, default interface methods, and the stream API are included. This lasting resource also describes key elements of the Java API library, such as the Collections Framework, concurrency, applets, servlets, Beans, event handling,  AWT,  Swing, and more. Coverage of JavaFX, Java's newest GUI framework, is also included. *** TO REVIEW BOOK ***  (click below) *** TO REVIEW SOURCE CODE PROBLEM  SOLUTIONS, VISIT   THIS   LINK ***